Seventh Day Studios

2026 Roadmap The Pilgrim's Progress — Development Timeline

A faithful adaptation of John Bunyan's timeless allegory, brought to life as an action-adventure experience built on the principle of Quality Over Compromise.

"I have fought a good fight, I have finished my course, I have kept the faith."

2 Timothy 4:7
Q1 2026

Foundation & Pre-Production

January — March

Laying the groundwork. Finalizing design documentation, building the brand presence, and preparing for development.

Complete Game Design Document (GDD)
Vision, narrative, combat systems, and character roster finalized for binder
Combat System Decision & Documentation
Lock in hybrid combat approach with difficulty tiers (Story / Pilgrim / Martyr)
Website Relaunch
seventhdaystudios.com updated with The Pilgrim's Progress as flagship project
Community Discord Launch
Public server with dev-logs, announcements, and community channels
Concept Art Development
Key character designs, environment mood boards, and visual style guide
Q2 2026

Prototyping & Recruitment

April — June

Hands on the engine. Building the first playable systems in Unity while actively seeking collaborators.

Unity Prototype — Core Movement & Camera
Third-person controller, camera system, and basic traversal in a blockout environment
Combat Prototype — Basic Melee
Sword attacks, shield blocking, dodge roll, and stamina system functional
Team Recruitment Campaign
Outreach to universities, CGDC, and Christian game dev communities
First Dev Log Published
Behind-the-scenes look at the prototype — shared across website, Discord, and social media
Blog & Social Media Cadence
Bi-weekly updates on development progress and project philosophy
Q3 2026

Vertical Slice

July — September

One complete section of the game, polished to represent the full vision. This is the proving ground.

Vertical Slice — Valley of Humiliation
Playable section: exploration, dialogue, and the Apollyon boss encounter
Art Style Implementation
RDR2-inspired exploration transitioning to God of War-style combat sequences
Armor of God System
Equipment mechanics with passive bonuses tied to each piece of biblical armor
Onboard First Collaborators
3D artists, sound designers, or additional programmers integrated into workflow
Community Playtest (Closed)
Select Discord members test the vertical slice and provide feedback
Q4 2026

Expansion & Momentum

October — December

Building on the vertical slice. Expanding content, refining systems, and preparing for the road ahead.

Second Environment — City of Destruction to Wicket Gate
Opening sequence of the game built out with full narrative and exploration
Dialogue & Narrative Systems
Character interaction system, branching conversations, and cinematic cutscenes
Announcement Trailer
Short cinematic trailer using in-engine footage from the vertical slice
Steam Page (Coming Soon)
Store presence established to begin building wishlists
2027 Production Roadmap
Full production plan published based on learnings from 2026
Development
Team Building
Community
Brand & Marketing